You need to do a bit of research on your tactics (there's guide posted) to help you understand how to beat the AI into submission even when outnumbered. Reserving will frequently give the player a chance to move twice before the AI (whether or not this is a good idea depends on the exact scenario but in general it favors the player by quite a lot).ĭon't hold your breath on waiting for the enemy to be 'asleep' or for you to get a couple of turns shooting at a 'unsuspecting' enemy because that's not how the developers designed this game (nor do I see how anyone would find that entertaining). Note that if you reserve your mechs you are delaying your turn which means if the AI would move next they get to go next because you opted to wait. Assuming that you and the AI have units in the same phase (and no pilot abilities that change the turn order) then each phase you and the AI will take turns going first (every other round). Turn over is done in phases (basically light mechs, medium mechs, heavy mechs and then assault mechs). It can only do what it was Programmed to do.Įach AI unit only gets to fire (assuming they fire) once per turn. yet after 2 or 3 hits with MD lasers I get messages "Armor Low".Īnd to the OP, AI can't Cheat. Then add in some nice options for weapons. for their mech so where is all this armor come from? Now before the trolls spout off about 'Well you can add more armor to a mech.'. Let us not forget their 99.5% hit rate at every range Also when they get 2 or more of my mechs in a Relatively strait line when they do miss the target everything hits the other mechs to maintain that 99.5% I have tried this same maneuver on them they never get stray hits on them at 1.5 skull missions are all enemies suppose to be Aces? At that point any hit anywhere should kill it with zero salvage. every other location is hit until stripped of all armor, Arms, Lt & Rt torsos, and a leg. it did take a few random SRM 6 missiles as well.Įven when I use Precise Shot and target a location. The second hit there with that AC20 finally stripped the armor and did a few pts of structure.
The Locusts took 1/2 that damage to kill.Īnother expl: 55t Wolverine. When it finally dies there was just a head left. A punch from a 55 T, and a Kick from the 65 t. This is what it took to kill it : 8 PPC hits, 25 LgLaz hits. I added up all the damage I did to a Spider over the course of 10 combat rounds. I have to strip every point of armor from that mech before I can do internals. Unless I hit the head for a clean kill with a PPC. I see the 20's 1st because of their speed My 3 - 55 ton and 65 t mech unload on that locust. 2 - 20 t, 30 t, and a 45 t enemy lance. To be expected, but here is a common battle encounter. Now the enemy starts with a lance then reinforcements come. He does have a valid point on what the AI mechs can do, and what the player can do.